Engine

The gameplay of Disney Rumble, is remarkably similar to that of Super Smash Bros. Players control famous (and infamous) Disney characters as they beat the snot out of one another in this 2-dimensional platform fighter. Since the game is heavily based on the enduring mold provided by the Super Smash Bros series, the basics of how the game plays out will not be covered here. Instead, this section will outline the various areas in which Disney Rumble differs from Super Smash Bros. Click the headers below to see more detailed information on each topic.

Movement

Characters automatically transition from walking to running to dashing if they continually move in a single direction (“Tapping” can still be used to make the character dash immediately). Jabs and Tilt attacks can be used whilst in motion, but doing so will bring the character to a halt as they perform the attack.
There are no Glides outside of those induced via Specials.

Foreground/Background

The foreground/background are additional fighting planes that cannot ordinarily be used. During rolls and dodges, players temporarily enter one of these planes (as they dodge around everything in the main fighting plane) only to return to the main fracass at the end of the dodge. Certain special attacks or stages may create hazards in these planes, which will hit players as they dodge into them.

Simple Mode

A simplified (optional) fighting mode for beginners. Tilting the analogue stick does not affect the attack used when the player presses the attack button. Instead, the attack is chosen for the player, based on what would most likely hit the opponent. Prompts occasionally appear on the screen to indicate the kind of action would be best at that moment. If the player performs that action in a timely manner, they gain Magic Meter.

Magic Meter

Attacking and blocking successfully gives the player “Magic Meter”, enough of which will allow the player to perform their choice of two unique attacks; Magic Blitz, or Magic Blast.

Shielding/Grabbing

Players do not have multiple throws during a grab. They can pummel, and they can perform their one throw.
There is no “bubble” when shielding, a character’s shield blocks all attacks from the front (except in certain special circumstances). It does not, however, grant protection against attacks from behind. Rolls cannot be performed whilst shielding, pressing left or right will cause the character to strafe forward or backward whilst maintaining their block. In mid-air, pressing the shield button momentarily brings up the character’s shield.

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